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Material exploration for canceled game

Some materials I did on Substance Designer for a project that was canceled in an early stage. The game was going to be in the RTS genre.

Exploration for a a building. The colors were quite bright and saturated, and I went back and forth with the grass. I was going to keep working on it further until the project was shelved.

Exploration for a a building. The colors were quite bright and saturated, and I went back and forth with the grass. I was going to keep working on it further until the project was shelved.

Exploration for a building wall. Initially I was going to use height/parallax but then we switched to a stylized approach using only base color.

Exploration for a building wall. Initially I was going to use height/parallax but then we switched to a stylized approach using only base color.

A material that could be used for several things, from props to building walls. While the main inspiration was bamboo, I also got quite a few references of color from a local plant ("taquara")

A material that could be used for several things, from props to building walls. While the main inspiration was bamboo, I also got quite a few references of color from a local plant ("taquara")

Material to be used mostly on props. It was inspired by early bamboo slips used for writing.

Material to be used mostly on props. It was inspired by early bamboo slips used for writing.

Alternate terrain for the above building. The terrain look and features was not something decided yet so I considered a few different options, from a vale between mountains to a lush green/yellow forest.

Alternate terrain for the above building. The terrain look and features was not something decided yet so I considered a few different options, from a vale between mountains to a lush green/yellow forest.

Graph of the first and second picture's wall

Graph of the first and second picture's wall