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WIP Medieval Swordsman

Another practice for characters, this time focusing on clothing and armour. I didnt get any exact reference, instead I based the model on multiple pieces of middle-ages armour. Alot of micro details to add and some normal errors to fix, but its coming along fine.

Substance Viewport

Substance Viewport

Substance Viewport- Wireframe: Final model has around 4.4k tris

Substance Viewport- Wireframe: Final model has around 4.4k tris

Viewport without texture

Viewport without texture