A parasital creature that tries to find a host to the microscopic beings living inside of it. After he dies, he drops an egg, with an even smaller version of him. Base modelled and sculpted in blender and textured in substance painter.
Took me around one day from start to finish, with no rig or animations yet. I developed a couple of smart materials for the creature's skin and bones. Tris on low poly:13k
Parasite Carrier