Stylized character based on student work from TOART. In this character, the focus was to work more with lighting and materials. Poly count wasn't a concern. The project was initially meant to be done using UE5; however, after some struggles in getting certain material types to work, I switched over to Blender, which gave some pretty good results. My next character should follow in a similar style, however, this time using a concept I feel is more appropriate to the style I have in mind, and also working on some issues I have already found in this work of mine.
Turntable, rendered using EEVEE