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Stylized Female Character

Stylized character based on student work from TOART. In this character, the focus was to work more with lighting and materials. Poly count wasn't a concern. The project was initially meant to be done using UE5; however, after some struggles in getting certain material types to work, I switched over to Blender, which gave some pretty good results. My next character should follow in a similar style, however, this time using a concept I feel is more appropriate to the style I have in mind, and also working on some issues I have already found in this work of mine.

https://www.artstation.com/artwork/g04v2K

Main render done in Blender using EEVEE

Main render done in Blender using EEVEE

Turntable, rendered using EEVEE

Blender viewport render, diffuse only, wireframe and Emissive channel used to create a better silhouette alongside the rim light.

Blender viewport render, diffuse only, wireframe and Emissive channel used to create a better silhouette alongside the rim light.

Progress shots, from early blockout to a near finished version (lighting is not the same as final pose, however)

Progress shots, from early blockout to a near finished version (lighting is not the same as final pose, however)

Wireframe View 1

Wireframe View 1

Wireframe View 2

Wireframe View 2