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Stylized Male Character

A stylized character I sculpted, created a "low-poly" model for (not necessarily that low in this case, it wasn't the concern), and then textured it. It was the last step in a series of anatomy practices. This is the first model in a set of two; the second, a female, will be posted once it's finished. For the overall stylized look, I took inspiration from several artists, including student work from TOART-STUDIO.
https://www.artstation.com/toartstudio

Sculpt in Blender; I made quite a few iterations, trying to figure out in what way I wanted to stylize certain muscles, most notably the pecs and deltoids.

Sculpt in Blender; I made quite a few iterations, trying to figure out in what way I wanted to stylize certain muscles, most notably the pecs and deltoids.

Full body sculpt in Blender

Full body sculpt in Blender

Early silhouette study on Krita. While the goal was to certainly illustrate most muscles in a decently accurate way, their shape and how they affect the silhouette were the main concern.

Early silhouette study on Krita. While the goal was to certainly illustrate most muscles in a decently accurate way, their shape and how they affect the silhouette were the main concern.